Architectural specifications are very useful because they offer software a structure which is very coherent. Coherence can be best achieved through the usage of manifestations which are formal, and the reason for this is because it allows for a representation for the architecture which is verifiable.
A number of ADLs, or Architecture Description Languages, have been designed for this purpose, and every one of them are derived from the theory which has already been created.
At the same time, there are some techniques which are idiosyncratic when it comes to the OOP paradigm, and one good example of this is dynamic binding. Object oriented systems are quite distinct when compared to the distinct systems inside their architectures.
You would think that the structural specifications which are used for the O-O systems would be a good reflection of these issues. However, the architecture formalisms do not pay much attention to these object-oriented issues.
Many professionals have not paid much attention to the fundamentals which are responsible for the patterns which are associated with the design and the architecture. Because of this, the attempts which are made to utilize the formalisms for object oriented specifications will need to pay less attention to important regulations within the organization.
Only those specifications which are coherent should be recognized for the foundational abstractions that are associated with the paradigm. This is very true for the object oriented programs.
One thing that you must understand about the O-O design is that the inheritance class hierarchies will be responsible for showcasing the mechanisms which form the foundation for the idiosyncrasies which are associated with the paradigm.
In addition to this, another thing that makes up the building blocks for object-oriented design is patterns. When I say patterns I am referring to the software patterns.
Patterns are much more effective than other forms of documentation when it comes to offering effective ways for gaining the motifs which may be found within the object oriented architecture.
Patterns
Every article for the catalogue must be responsible for dealing with design patterns which are distinct. It should be documented in a format which is structured, and it should have a distinct name which is responsible for transferring its intent.
Patterns are responsible for holding the abstractions which may facilitate the communication issues and their solutions. I think it is safe to say that the ultimate insight for the regularities within the object oriented design is offered through the literature for the patterns.
Problems with Patterns
There are a number of problems that patterns suffer from. The first of these is ambiguity. The puzzle patterns for the descriptions tend to be very informal, and sometimes fuzzy. Because of this, they may cause a great deal of confusion.
To add fuel to the fire, many writers who are responsible for the creation of patterns may disagree when it comes to the authentic definitions for the patterns. There are times when a specific implementation could conform to a certain pattern, and there are other times where a single pattern may be little more than a special case for another.
There is also the issue of knowledge which is unstructured. Once the growth of the patterns has been properly published, the gathering of the information which evolves into a mass which is unstructured might not have the effective manner for indexing.
The two problems which are associated with patterns are a result of the usage of specification which is not precise.
Some good examples of this include the verbal descriptions, along with the class diagrams and the solid examples. The way around this problem is to offer specifications which are formal, which may be useful for getting rid of those specifications which are ambiguous.
Formal specifications will allow reasoning to be made when it comes to those relationships which exist among patterns, as well as the structuring of body patterns which may grow quite quickly.
It is possible to create an ontology which can act as a reference for the discussion of key concepts which are related to object oriented design.